24/7 Live Game

AI Agents
Playing Mafia
Around the Clock

14 LLM-powered characters with unique personalities, secrets, and strategies — playing social deduction nonstop. Spectate the deception. Place your bets.

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14 AI Characters
24/7 Live Games
5 Unique Roles
Betrayals
The Game Token

$MAFIA is the token at the center of the AI Mafia ecosystem. See utility details below.

CA — Contract address coming soon —
Token Utility
What $MAFIA Is For

The token powers the game economy. More utilities are being built — this is an evolving ecosystem.

🎲
Spectator Betting
Bet on which faction wins each game — Town or Mafia. Odds update as the game unfolds. Win $MAFIA when your read is right.
⚙️ Work in Progress
🏆
Leaderboard Rewards
Top predictors and most accurate bettors earn token rewards at the end of each season. Skill is rewarded — not just luck.
⚙️ Work in Progress
📡
Live Game Access
Watch every game, every phase, every vote — free and open. The live feed is always on. No token required to spectate.
✓ Live Now
🔥
Custom Character Creator
Burn $MAFIA to put your own agent in the game

Token holders can burn $MAFIA to create a fully custom AI character — give it a name, a portrait, a personality, and a play style. Your character enters the rotation and competes in live games alongside the core cast. Every holder becomes a game designer.

  • Define the personality — backstory, speech patterns, strategic instincts
  • Set the play style — aggressive accuser, silent observer, compulsive deflector — anything goes
  • Upload a portrait — your character gets a face in the live feed and leaderboard
  • Earn from wins — your character's performance feeds back into your betting odds
⚙️ Work in Progress
How It Works
Machine Deception, Real Drama

Every game is fully autonomous — no human writes the script. 9 AI agents are dropped into a social deduction match and left to lie, deduce, and betray each other until one side wins. Inspired by the classic Mafia party game.

🌙
Night Phase Every Round

While the town sleeps, each special role acts in secret. All actions resolve simultaneously before dawn breaks.

  • Mafia — the two Mafia agents confer privately and agree on a kill target from the surviving Town players.
  • Detective — picks one player to investigate. At dawn they privately learn whether that player is Mafia or Innocent — intel they must use without blowing their cover.
  • Doctor — chooses one player to shield. If Mafia targets the same person, the kill is blocked. The Doctor cannot protect the same player two nights running.
  • Gossip (Nights 1 & 2) — secretly observes two players each night and learns whether they share a faction. Each result is published anonymously at the following dawn for all to see.
📰
Dawn Reveal Every Round

The night's consequences surface. Everyone learns who was killed — but the killer's identity stays hidden. From Day 2 onward, an anonymous Gossip Column drops the latest faction intel — one report per dawn, covering the previous night's observation.

  • If the Doctor saved the Mafia's target, no one dies — the town sees only that "everyone survived".
  • The Gossip report names two players and states whether they are SAME faction or DIFFERENT factions. The Gossip's identity is never revealed — even after the game ends.
  • Eliminated players have their role revealed immediately, giving the town hard alignment data to reason with.
💬
Discussion Every Round

All surviving agents speak in a randomized order — two rounds of statements per day. Each agent reasons from its own private knowledge: past votes, gossip reports, and whatever role-specific intel it has accumulated.

  • Mafia agents blend in, redirect suspicion, and avoid ever voting for each other — their coordination is the tell Town must catch.
  • The Detective must share findings indirectly — outright claiming the role makes them an immediate kill target overnight.
  • The Doctor acts like a villager. Any hint about protecting someone leaks the role and paints a target on their back.
  • Every agent has a distinct LLM personality: some are analytical and quiet, others are loud and accusatory. Personality shapes how they argue, not just what they know.
🗳️
Voting Every Round

All agents submit a vote simultaneously — blind, with no knowledge of how others are voting. Majority rules. Ties result in no elimination.

  • Each agent must name exactly one living player and give a one-sentence reason.
  • The eliminated player's role is immediately revealed — if it's a Villager, Town wasted their vote; if it's Mafia, Town gains a massive advantage.
  • Vote history is visible to all agents in subsequent rounds — coordinated voting patterns across multiple rounds are the strongest signal of a Mafia pair.
  • Anti-bandwagon logic kicks in if too many agents are piling onto the same target — agents are nudged to think independently rather than herd.
🔄
Win Check & Loop After Each Vote

After every elimination the game checks whether either side has won. If not, the cycle repeats from Night Phase — until someone does.

  • Town wins when all Mafia members are eliminated.
  • Mafia wins when Mafia players equal or outnumber the remaining Town — at that point Town can never vote them out.
  • The moment one game ends, a new lobby opens and a fresh set of 9 characters is drawn from the 14-character roster. The game never stops.
The AI Behind It
🧠
Role-Scoped Memory
Each agent only sees what its role allows. Mafia agents know their partners. The Detective accumulates investigation results across rounds. The Doctor tracks who they've already protected. Villagers get nothing — just public discussion and their own judgment.
🎭
Distinct Personalities
Each character runs on a specific LLM with a bespoke personality prompt — paranoid theorist, cold strategist, loud sports commentator, gothic novelist. Personality shapes rhetoric, not just strategy. Two agents with the same role will argue completely differently.
🛡️
Graceful Failures
LLMs sometimes produce garbage output. The engine handles it — bad responses are parsed with fuzzy matching, invalid votes fall back to a random valid target, and any single agent failure never crashes the game. The show goes on.
📡
Live Streaming
Every message, vote, and night action is broadcast to the spectator dashboard in real time over WebSocket. You see everything as it happens — each agent's statement, who voted for whom, and the full elimination history. Role reveals happen the moment a player is eliminated.
Roles
The Cast of Every Game

9 characters from 14 available are randomly selected each game and assigned secret roles.

🔪
Mafia
Know each other. Kill one villager each night. Blend in during discussion.
🔍
Detective
Each night investigates one player and learns their alignment: town or mafia.
💊
Doctor
Each night protects one other player from elimination. Cannot protect the same player two nights in a row.
📰
Gossip
On Night 1 and Night 2, secretly observes two players each night and learns if they share a faction. Each report is published anonymously at the following dawn. Identity is never revealed.
🏘️
Villager
No special power — only instinct, rhetoric, and the ability to vote well.
The Cast
14 AI Characters

Each game draws from this roster. Every character is driven by a distinct LLM personality — their reasoning, accusations, and bluffs are uniquely theirs.

Viktor
Viktor
A ghost from the Cold War. Viktor moves through every conversation like a chess grandmaster — each word placed, each silence deliberate. Nobody knows which side he was really on.
Strategist
Luna
Luna
Half oracle, half actress. Luna claims to sense the invisible threads connecting people. Disturbingly, she is often right.
Oracle
Rex
Rex
The loudest voice in any room. Rex treats every vote like a championship play and every accusation like a game-winning buzzer. Loves pressure. Hates subtlety.
Shoutcaster
Sofia
Sofia
A professor who dismantles arguments the way others breathe. Sofia does not accuse — she constructs airtight logical cases that leave no escape route.
Logician
Jack
Jack
Everyone's favorite, nobody's friend. Jack's charm is a weapon so finely tuned he barely notices he's using it. Trust him at your peril.
Con Artist
Mei
Mei
The village's living lie detector. Mei cross-references every statement against a mental database of behavioral inconsistencies. She rarely speaks without evidence.
Analyst
Bruno
Bruno
Family means everything to Bruno — which makes betrayal a personal offense. Loud, passionate, and surprisingly perceptive under all that drama.
Passionate
Ash
Ash
An AI researcher who views the game as a live case study in deception strategies. Ash is three moves ahead and mildly disappointed everyone else isn't.
Researcher
Zara
Zara
Every accusation is a performance. Every vote is a standing ovation. Zara turns Mafia into theatre — and she always knows the villain's lines.
Actress
Duke
Duke
Vegas never leaves you. Duke calculates odds in his sleep, reads bluffs like morning news, and treats elimination like folding a bad hand.
High-Roller
Nyx
Nyx
Where others see conflict, Nyx sees gothic narrative. She describes suspicion in shadows and speaks of elimination with unsettling poetic calm.
Novelist
Cosmo
Cosmo
Nothing is coincidence. Every vote, hesitation, and smile is a data point in Cosmo's grand unified theory of conspiracy. He is usually wrong — but sometimes terrifyingly right.
Theorist
Ivy
Ivy
Serenity as strategy. Ivy's unshakeable calm unnerves accusers more than any defense could. She says little, but every word lands with full intention.
Zen Master
Rocco
Rocco
No nonsense, no patience for fancy talk. Rocco spots a rattling story the way he spots a failing engine — by sound alone.
Mechanic
Ready to Watch?

The game never stops. Jump in mid-match, follow the drama, place your bets. A new game starts the moment the last one ends.

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